General Business Skills:
Budgeting, saving, taxation, planning, time management skills, negotiating and fees and licences/copyright are all areas you will need to master in order to become a successful freelance illustrator/designer. Use the information on this site to help you.
Communication skills:
It is also essential that your communication skills (talking to clients etc) are up to speed. By the end of your 3rd year you will have done quite a few presentations and spoken to art directors and illustrators, so there is no need to be nervous.
• Set expectations correctly, be honest, if you can’t do a job in the time the client wants tell them, and try to negotiate a more favourable deadline.
• Once you have agreed a deadline keep to it!
• Remember: being reliable and professional counts for more than being the most talented illustrator or designer. If you can, be both!
• Network and put yourself and your work about (don’t become isolated).
“There is no UFO full of art directors criss-crossing the night sky plucking up talented young artists and launching their careers. Young artists must invent their own careers project by project.” Kevin McCloskey.
Portfolios:
Order images in a thoughtful manner. Start with a strong image and finish with a strong image. Don’t have too much in your portfolio, be selective. Format: A4-A2. (see portfolio postings for more detail)
Promotion:
Contact, images, AOI, agents, mail-outs, direct contact/visits, web sites, shows, competitions etc etc get your name and your face about.
Commissioning procedure:
Generally the commissioning procedure will run something like this:
- After much hard work and effort promoting yourself...........
- Initial call/email from client explain the job and briefing you. Discuss fees and deadlines etc at this point.
- Thumbnails and roughs sent to client.
- Client feedback. (often a Art Director will have to run images by an editor)
- 2nd rough? total re-think or a few changes maybe ....be patient!
- Client confirms rough is ok and gives go ahead.
- Art work sent.(before or on the deadline!!!)
- Feedback.
- Alterations ? (unusual in editorial but more common in publishing and advertising)
- Final artwork sent.
- Client accepts artwork.
- Send invoice.
- Get paid.(30 days + later)
- Job done :-)
Fees:
See Fees & Finance postings
Rejection fees:
Usually 33% of agreed fee, after a few roughs have been produced or in unlikely event of client not using artwork.
Invoicing:
Send one to the client and keep one for your own records and taxation purposes. Example invoice posted soon.
Copyright/Licensing:
Combine a simple licence agreement within your invoice (see invoice and copyright postings).
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